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Jump Champions

Date

2021

Genre

Card Game

Role

Designer

Platform

Tabletop

Currently in development.

Fanmade Card Game based on Shueisha's Shonen Jump.

Game Structure:
The goal of the game is to lowers the enemies Health to 0.
Each Player starts with 20 Health and 5 cards.
Game ends when a Player's Health is less than 0.
At the start of every turn, each Player is given 5 Action Points.
One Player is chosen to be the attacker or defender. This is switched every Turn.

There are 3 Phases in the game.
1. Setup Phase
2. Declaration Phase
3. War Phase

Setup Phase:
Play a Character
Play a Memory
Draw a Card
Mulligan a Card
Pass Action
When both Players pass two Actions consecutively move to the next Phase.

Declaration Phase:
Flip all Characters in each Base.
Choose a Character to Play in a Zone.
Move to the next Phase when all desired Characters are Played.

War Phase:
Flip the Characters in each Zone.
Activate Character effects.
Activate any Triggers or Flashes.

Both Characters use their Attack value and subtracts it from their opponent's Characters Defense.
If there is no Defender, the Attacker deals damage to the enemy Player's Health.
After War Phase, the Turn ends.
Switch Attacker and Defender.
Repeat each phase until one Player has less than 0 Health.

Cards are come in two types, Characters and Memories.

Characters:
Characters are denoted by their Attack and Defense.
If the Defense of the Character goes below 0, they are Defeated.

Champions:
Champions are Characters that exist in the Champion Spot.
Every Character can become a Champion and must be declared before a match begins.
Each deck can only have 1 Champion.
Champions exist both on the field and in hand and can be played link normal Characters.
Champions cannot be removed or destroyed until they are Played.

Memories:
Memories come in 7 types and are in their own deck.
Spells: Spells can only be played in the Setup Phase.
Equipments: Equipments are Played on a Character during the Setup Phase
Triggers: Triggers are Played Flipped in the Setup Phase. They can only be Activated when the condition are met.
Arenas: Arenas are Played during the Setup Phase. Arenas affect the Player's board and opponent's board.
Lanes: Lanes are Played during the Setup Phase. Arenas affect the only 1 column of the Player's board and opponent's board.
Buildings: Buildings are Played to their Player's Base during the Setup Phase.
Flashes: Flashes can only be played in the War Phase.

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